Spell Point System

Daerma Adventures uses a spell point system for all casters.

These rules are still in flux as I settle how this exactly will work in the new campaign. I do like how the 5e content (that I have seen via the beta) worked spells, but I still prefer spell points.

  1. Maximum Spell Points = Spellcasting Ability * Spellcasting Class Level
    1. Example: 1st level Cleric with 16 (+3) Wisdom: 1 * 3 = 3 SP
    2. Example: 5th level Wizard with 18 (+4) Intelligence: 4 * 5 = 20 SP
    3. Example: 10th level Bard with 20 (+5) Charisma: 10 * 5 = 50 SP
  2. Spells cost 1 spell point per spell level to cast.
    1. If you want to cast a spell at a higher caster level you have to pump more spell points in it appropriately.
  3. Cantrips cost 0 spell points to cast unless you try to cast it higher.
    1. All casters get a small number of cantrips (based on the class descriptions)  that they can cast at will.
  4. Spells can not be cast at a level higher than the maximum spell level you can normally cast.
    1. The >Insert Custom Feat Name< feat can change this restriction.
  5. Casters can ready the number of spells per day as listed in the PHB.
    1. A caster can have as many spells as they want in their spell book or divine selection.
    2. A caster may spend 1 round per spell level in mediation at anytime to change one of their readied spells.
    3. Powermasters have surpassed this restriction and can cast any spell they know without any preparation.

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